Thursday, April 11, 2013

2 games?!

Is is possible, really?

At it's base - New Retro Studio was created to make games. Not one game, but games. Plural.

But when it was created, no one thought about more than 1 game at a time, at least until we'll make something of ourselves.

In the last couple of days a new idea came up. An idea for a new game. One that is completely different from our main creation (the space sim). But can it be done? Can we make 2 games at the same time? Especially considering our small production team?

Well, that's a question I've been debating on for the last few days. There are pros and cons for each decision.

The main problem will be the allocation of resources. If the developer is working on one game - he's not working on the other at that exact time. Same goes for the artist, the writer, and so on. In a small production team, the people are our most valuable resource. That's the resource we have the least, and therefor, the one that'll create a bottleneck in every production cycle.

There are other issues. Focus, for example. You want your artist to focus on one game, and not two, otherwise things may effect one another. Let's say you have 2 games: one a child's game with lovely pink unicorns, and the other an adult dark story, with blood and gore. Working on both, at the same time, you may find your pink unicorns a bit too dark and scary for a children's tale.

The sulotion is simple: more people. Have 1 artist working on one game, and another on the other. But in the real world, where money (and therefor - people) is scarce, that is not a real option. At least, not for now.

So, what to do? Give up on the second game? Delay it until after the first game is released?

Well, turns out the answer is a bit more complicated.

The first game - the space sim - is already planned out. Right now, an artist and a developer are working on it. The second game - an interactive story - is simple to program, and won't take much of the programer's time. Most of the work will be done by the writer, and the artist. And turns out - our artist can't do the type of work required for that kind of game, so another artist will be required.

That lead me to believe, that although it's a completely new game, there won't be a loss of focus. The programmer will be working on game 1, and artist #1 as well. Artist #2 will be working on game 2 with the writer. 2 games, but with different people working on different tasks.

So, the decision is this: we're working on 2 games!!!

Stay tuned for more details on both games, coming up soon.

-Shay

P.S. - sorry for being away for the last month or so, but I've been dealing with work issues. Those are fixed now, and we're back in business. Expect more frequent posts in the coming weeks.


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