Tuesday, December 2, 2014

Under Construction

Hi All,

Just a quick note:
Even though there was supposed to be a post here about all the changes the company is going through, and about all the new stuff we're doing, said stuff are actually getting in the way.

So, for a while, our website is under construction. We'll be back up soon, with a new - better - version.

PS - the blog stays open, so keep watching this space for more news and updates (including that post about the changes).



Monday, June 30, 2014

Changes


Busy times ahead. Things have been in a flux for a while now, and are just now starting to calm down. And as they do, new things – new ideas – emerge. I’ll try and list a few of the things that have changed in the last few weeks, or will change:

·         New Retro Studio Site – the web site is about to go through some serious changes. Expect some more content (including art) and general overhaul.
·         New Retro Studio Facebook page – which was mostly dead until now – is about to get some more content in. Together with the site - I expect to get some traffic (and "likes").
·         New games – there are still 3 games in the making, but DIFFERENT 3 games! And the focus changed as well. We've dropped the interactive novel. It's still a great idea, if you ask me, but a lot of work for something that may or may not be popular. So, instead, we have a new game. It's a browser based game, that I got the idea for while playing extrasolar (which is recommended - a full review will arrive soon).
·         Podcast – New Retro Studio presents an indie gaming podcast! With me and the wifey. Coming real soon.
·         New hardware – yes, we’re finally getting new hardware - one that’ll be able to run faster. And better. That should make our coding process slicker. Not to mention that I'll be able to play more games!
·         Paris – though I’ll talk about it in a separate post, I think I can finally reveal what I’ve been keeping hidden for months: we’re moving to Paris! Sometime around August, my wife and I will pack up our shit, and move to Paris. New Retro Studio will continue working from the city of lights. Viva la France!
·         Education – in case you haven’t heard – Pluralsight and Digital-Tutors are now one! More courses than I have the time to watch are now at my disposal. That's the way I like it.
·         Shipping – a closed alpha of one of our games will be coming out soon. Hopefully in a couple of months (with our relocation, that time-frame may be VERY optimistic). Yay! Expect a separate post on that soon.


That’s it for now. Seems like a lot, doesn’t it? It is. But we’re all excited and happy with the changes. Interesting times are coming. Stay tuned.

-Shay

Sunday, June 15, 2014

Work it!



It's been a rough few months. A lot of things have changed, both in my personal and professional life. But I'm back. And it's time to get things done!

Turns out - it takes a lot of work to get a game out!

big shock there, huh?

Well, I was prepared. Kinda. I think it was about a year ago I said that making a computer game - from scratch - takes a lot of work. Thousands of man-hours are required. And it's not like I wasn't prepared. I think it was around a year ago, on this very blog, that I said that making a computer game takes a lot of work. Well - I was right. And wrong.

Making a computer takes huge amounts of work. No matter how much work you think it takes - it's more. It's ten times more. And no matter how much work you think THAT is - you're still wrong.

So, let this be a warning. I'm not trying to discourage or scare anyone. What I'm trying to say is quite simple: making a computer game is a huge undertaking, one that you should consider carefully before committing to. And once you do - do it right.

Hell, if EA can do it - I'm sure I can!!!

-Laters,
-Shay


Monday, June 9, 2014

I'm back!


Yeah! Finally!

Serisously, though - I'm back. And I've got a lot more to say. Stay tuned!

-Shay